Update - v1.21


  • Fixed a bug where Evelynn’s Limit Break was flagged as unavoidable damage. They are now correctly flagged as magic damage for the 3 spells, and physical damage for the barrage of attacks that follows
  • Replace missing and placeholder icons in a few of Evelynn’s abilities with the correct icons
  • Metal Slimes now appear in a few more enemy groups (in addition to current lineups) and have a 5% chance to drop one of 3 special, nonconsumable items. These items are more for fun than anything else and will have a minimal impact on your chances of success
  • All 3 bosses now have a proper boss collapse animation
  • Streamlined all basic attack skills (Smite, Snipe, Insight, Disrupt, and Reaping) to generate 10 Limit per use. Previously, these values were inconsistent. Note that Kraena will still generate more due to her passive bonus
  • Streamlined all other attacks (ally and enemy alike) to generate 5 Limit per use. Note that certain multi-hit enemy abilities, such as Dualcast Fire, will generate 5 Limit per hit
  • Redesigned Shaeli’s Celestial Fire to deal damage to damage to secondary targets based on damage dealt to the primary target, so targeting a vulnerable foe means more damage to all secondary targets as well. Also increased its damage, it now only deals Heat damage to secondary targets, and its cost is reduced
  • Redesigned Holy Light so that it now dispels stat buffs and beneficial magic effects instead of healing the user. Overall damage increased and cost reduced
  • Replaced Shaeli’s Dispel ability (which is now redundant with Holy Light) with Shell, further solidifying her intended niche as the party’s healer/white mage
  • Increased the damage of Jalia’s Flood and Hurricane spells, as well as the MP cost of Flood to match Hurricane
  • Incrased the damage of Jalia’s Volley and Barrage slightly. Volley’s visuals have also been updated
  • Reduced the physical/magical damage mitigation on Kraena’s Misdirection ability to 30%, down from 40%
  • Reduced Kraena’s Limit gauge generation by 50%. She still has an increased rate compared to the others
  • Fixed some formatting and text code issues with the silly messages Kraena’s Insight produces when used on allies
  • Reduced the effectiveness of White Wind by nearly half. Kraena already has a huge health pool to power it, and WW shouldn’t be the only Lore option worth using
  • Replaced Kraena’s Shell ability (Shaeli has it now) with Mystic Severance, a mana-draining ability that also deals fixed damage based on the amount of mana drained (if any)
  • Changed Ko’reth’s Black Ice ability to only deal Cold damage (was cold + dark)

Files

MGGJ-Sept-2022-v1.21.7z 143 MB
Sep 17, 2022

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